tag:blogger.com,1999:blog-19803322008-12-28T20:06:51.921-08:00Packet Switched PressThe Art of the Possible. Commentary. Writing. Miscellany.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comBlogger349125tag:blogger.com,1999:blog-1980332.post-55641010754006122952008-12-28T18:54:00.000-08:002008-12-28T20:06:51.941-08:00Ubisoft Montreal goes 3-for-3<img src="http://palgn.com.au/images/avatars/s_gallery/P/prince_of_persia_2.jpg" align="right" hspace="20" vspace="20" />'tis the season ... to get in a video game or two, that is.<div><br /></div><div>Exactly a year ago we finished action adventure <span class="Apple-style-span" style="font-style: italic;"><a href="http://www.gamespot.com/xbox360/action/assassinscreed/index.html?tag=result;title;1">Assassin's Creed</a></span> (some thoughts <a href="http://packetswitchedpress.com/2007/12/impressions-assassins-creed.html">here</a>), and five years before that, it was <span class="Apple-style-span" style="font-style: italic;"><a href="http://www.gamespot.com/xbox/action/princeofpersiathesot/index.html?tag=result;title;2">Prince of Persia: Sands of Time</a></span>.  This holiday season we finished the latest <span class="Apple-style-span" style="font-style: italic;"><a href="http://www.gamespot.com/xbox360/action/princeofpersiaworkingtitle/index.html?tag=result;title;2">Prince of Persia</a><span class="Apple-style-span" style="font-style: normal; ">.</span></span></div><div><br /></div><div>All three were produced at Ubisoft Montreal, and all three were play-'em-through-the-whole-way great.  Not flawless, but more than comfortably worth the price of admission with spectacular visual design and very engaging gameplay.</div><div><br /></div><div>Clearly, UbiM is on top of the action adventure heap, and it's great to see design DNA, engine technology and gameplay weave through these games and grow over that seven year period.  With both <span class="Apple-style-span" style="font-style: italic;">Assassin's Creed</span> (most likely Holiday '09) and <span class="Apple-style-span" style="font-style: italic;">Prince of Persia</span> (mid-to-late '10) clearly heading for sequels, it looks like we'll be able to enjoy the fruits of their labor for several more years to come.</div><div><br /></div><div>ps:  Here's to hoping that the Jerry Bruckheimer-produced, Disney-distributed, Mike Newell-directed, Jake Gyllenhaal and Gemma Atterton-featuring mid-'10 <span class="Apple-style-span" style="font-style: italic; "><a href="http://www.imdb.com/title/tt0473075/">PoP</a></span><a href="http://www.imdb.com/title/tt0473075/"> movie</a> will somehow enjoy some of the same creative qualities ... :)</div>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-72577987261268388242008-10-01T17:04:00.000-07:002008-10-01T17:32:36.638-07:00Welcome, Hollywood, to the Sherlock Holmes bandwagon ... :)<img hspace="20" vspace="20" align="right" src="http://www.reuters.com/resources/r/?m=02&amp;d=20081001&amp;t=2&amp;i=6215223&amp;w=192&amp;r=2008-10-01T194907Z_01_BTRE4901J1Z00_RTROPTP_0_FILM-SHERLOCKHOLMES" />In 2005, when I was looking for a story to go inside one of my Tech Fiction stories (<em>Moving Pictures</em>, <a href="http://packetswitchedpress.com/MovingPicturesPSP2005f/MovingPicturesv09HTML.htm">HTML</a>, <a href="http://packetswitchedpress.com/MovingPicturesPSP2005f/MovingPicturesPSP2005f.pdf">PDF</a>), I chose Sherlock Holmes (both <em>A Scandal in Bohemia</em> and <em>Hound of the Baskervilles</em>).<br /><br />It's great stuff--even now--and worked beautifully inside the Machinima-vs-Hollywood-establishment storyline, so I was not surprised to see Hollywood jumping hole-hog onto the Holmes bandwagon recently.<br /><br />Reuters <a href="http://www.reuters.com/article/entertainmentNews/idUSTRE49074020081001?feedType=RSS&amp;feedName=entertainmentNews">reports</a> that Guy Ritchie and Joel Silver's <em>Sherlock Holmes</em> (featuring Robert "Iron Man" Downey Jr. as Holmes, and Jude Law as Watson) is about to start shooting in London, and a second effort (Sacha Baron Cohen as Holmes, and Will Ferrell as Watson) is around the corner.<br /><br />Come on in. The water is lovely. :)<br /><br />ps: In <em>Moving Pictures</em>, David Hyde Pierce winds up playing a bumbling Holmes and Don Cheadle (cast somewhat against type ... :) plays Watson. Here's a little bit of how it all gets started in the story ...<br /><blockquote><p><span style="font-size:85%;color:#666666;"><em>“So, let me get this straight. You want the four of us to do a full-length machinima feature about a marionette production of a Film Noir adaptation of Sherlock Holmes in a small town puppet theater fighting for survival, with three main characters that critique the play and each other, and are finally saved by a corporate stooge turned do-gooder? That pretty much it?” Bunraku trying to take it all in.</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Yes.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Red, you know I love you, but that’s too ambitious.” Even Bunraku’s optimism had its limits.</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Which is why we’re going to do it Open Source.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>The three standing around him, lacking a retort.</em></span></p><p><span style="font-size:85%;color:#666666;"><em>Bunraku the first to re-engage. “Not sure that’s a good idea. We want something that’s ours, not an unholy mess of creative control.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“We open up only the engine mods, the models and the sets, but not the screenplay and the final cut. We give our engine, models and sets back to the community, get contributions in return, but maintain copyright over the final product.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“So, that means…”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“…we’ve got to do four marionette characters: Holmes, Watson, the King of Bohemia and Irene Adler. Four people characters: Nigel, Stella, Carson and the Stranger. And three sets: the inside of the puppet theater, Baker Street, and Briony Lodge on Serpentine Avenue. Creating those, and the storyboards to begin with, would be you and V. Silenz would do audio engineering and music composition. We all do voices. We’ll shoot in real time using the engine once we got all the assets. Figure six months soup to nuts if we can all put in 20 hours a week.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Are you listening to yourself?” Shaking her head, counting off on her fingers. “We have never worked together seriously. We have never worked on machinima. And only Bunraku has ever worked on a full-length feature. Could we be less qualified?”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Fortune favors the brave.”</em></span></p><p><span style="font-size:85%;color:#666666;"><em>“Yeah, yeah. Carpe diem. I know, I know. Just remember, he dies at the end of that movie. We are not ready for this.”</em></span></p></blockquote>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-2627916853650491042008-04-05T16:27:00.000-07:002008-04-05T16:34:38.144-07:00Art of the Possible: Quake 3 on iPod touch<img src="http://tbn0.google.com/images?q=tbn:fVuw924OwhVgtM:http://tutorialoutpost.com/files/tutorials/9064.jpg" align=right hspace=20 vspace=10>Who cares if it's fake (and what an effort if it is) or not, <a href="http://www.engadget.com/2008/04/05/quake-3-hits-the-ipod-touch-makes-for-portable-lan-party/">this</a> video of Quake 3 running on an iPod touch not only uses the touch's accelerometer for navigation, but its connectedness to deliver multiplayer.<br /><br /><span style="font-style:italic;">via Engadget</span>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-29142376008960398872008-03-21T20:56:00.000-07:002008-03-21T20:57:44.781-07:00It's a mash-up world: We Tell StoriesWe're digging the evolution of writing in <a href="http://wetellstories.co.uk/stories/week1/">this mashup</a> of short story and Google Maps at <a href="http://wetellstories.co.uk/">We Tell Stories</a>, "digital fiction from Penguin Books".<br /><br />We have to confess that with a little more time we'd love to do this for our last Tech Fiction, <a href="http://packetswitchedpress.com/2007/07/iphone-e-book-announcing-2080.html"><span style="font-style: italic;">2080</span></a>. Maybe it would look a little something like this:<br /><span style="font-style: italic; color: rgb(102, 102, 102);font-size:85%;" ><blockquote>"In the designated spot just inside the breakwater at the far end of one of the rare Emirates beaches not deemed worthy of development, Xi Na sat in silence in the cockpit of her sub. Miraculously, her maiden voyage had gone without hitch. It was just past midnight local time. The time for the agreed-to rendezvous had come.<br /><br />At first, she took the sound for a gust in the ocean breeze, but when it was practically upon her, she could see that it was a motor-less aircraft, its lights entirely doused, gliding in at a flat angle from the southwest. As she looked at the speed with which the glider approached, and the beach she judged to be no longer than 1,000 feet, she grew concerned, but the glider executed a perfect flare to scrub speed and slid to a halt comfortably at the far end of the beach having made no more noise than a parachute."<br /><br /><center><iframe marginheight="0" marginwidth="0" src="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=Dubai,+United+Arab+Emirates&amp;sll=37.0625,-95.677068&amp;sspn=60.764775,81.035156&amp;ie=UTF8&amp;t=h&amp;s=AARTsJoXAzNJCw-p7ga8Qb6Bz-blgpX0EQ&amp;ll=24.857274,54.807916&amp;spn=0.004673,0.006866&amp;z=16&amp;output=embed" frameborder="0" height="240" scrolling="no" width="320"></iframe><br /><small><a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=Dubai,+United+Arab+Emirates&amp;sll=37.0625,-95.677068&amp;sspn=60.764775,81.035156&amp;ie=UTF8&amp;t=h&amp;ll=24.857274,54.807916&amp;spn=0.004673,0.006866&amp;z=16&amp;source=embed" style="color: rgb(0, 0, 255); text-align: left;">View Larger Map</a></small></center></blockquote></span>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-69211620336725864602008-03-21T20:55:00.001-07:002008-03-21T20:55:55.952-07:00Art of the Possible: Air Taxi Service CEO<img src="http://www.eclipseaviation.com/images/eclipse_500/bnr_gallery.jpg" align=right hspace=20 vspace=20>Featured recently in CNN's "Young People Who Rock" series, <a href="http://ypwr.blogs.cnn.com/2008/03/09/aaron-sohacki/">Aaron Sohacki</a> is CEO of the type of outfit we've long been keeping an eye on as an extremely interesting industry-on-the-verge: Air Taxis (<a href="http://www.flyimagineair.com/index.php">ImagineAir</a>, specifically).<br /><br />Not only do we dig that business segment, its attendant disruption and the new <a href="http://www.eclipseaviation.com/">technologies</a> powering it, but hats off to Aaron for running the show (and still flying customers) at the advanced age of 24.<br /><br />ps: Been toying with writing some Tech Fiction based on this for three years now. Where to find the time...?Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-34655126503411993692008-03-17T21:42:00.000-07:002008-03-17T21:49:31.179-07:00Art of the Possible: BigDog Robot video<a href="http://gizmodo.com/368651/new-video-of-bigdog-quadruped-robot-is-so-stunning-its-spooky">Gizmodo</a> says it all about a video of Boston Dynamics quadruped robot capable of carrying a 340 pound load:<br /><blockquote style="color: rgb(153, 153, 153);"><span style="font-style: italic;font-size:85%;" >It looks like an actual biological quadruped. Seeing it climb through rubble, snow, jumping over obstacles like a wild goat, and saving a near-fall on iced ground at the last second (fast forward to the middle of the video) defies belief. It feels so "animal" that I almost feel bad when they hit it to demonstrate how it regains balance on its own.</span></blockquote>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-83838355995691023122008-03-17T21:19:00.000-07:002008-03-17T21:24:13.073-07:00Great vibe: blog.pmarca.com<img align=right hspace=20 vspace=10 src="http://tbn0.google.com/images?q=tbn:KOodyg42p6KdtM:http://kara.allthingsd.com/files/2007/12/1101960219_400.jpg">Sure, Marc Andreessen started <a href="http://blog.pmarca.com/">blogging</a> like a year ago, but we finally got around to spending some more time with his prior material recently, and beyond merely adroitly poking fun at Elliot Spitzer and Jim Cramer in the same week recently, pmarca has written some lengthy, insightful, readable stuff on everything from Startups to Big Companies and Careers.<br /><br />Keep working it, Marc.<br /><br />ps: Unfortunately the Archives aren't very easy to navigate, but he's got links to his best stuff in the sidebar.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-21597186979935331372008-02-18T16:20:00.001-08:002008-02-18T17:04:56.455-08:00"Dubai Architecture: Dubai is Nuts!"<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/c/c1/Dubai_night_skyline.jpg"><img align=right hspace=10 vspace=10 style="cursor: pointer; width: 200px;" src="http://upload.wikimedia.org/wikipedia/commons/c/c1/Dubai_night_skyline.jpg" alt="" border="0" /></a>So runs the headline in a post over at <a href="http://digg.com/travel_places/Dubai_Architecture_Dubai_is_NUTS">digg</a>.<br /><br />Lots of great <a href="http://www.dubai-architecture.info/DUB-GAL1.htm">photographic evidence</a> to back up their assertion.<br /><br />We're big fans of Dubai, of course, having set a big chase scene of our last Tech Fiction, <a href="http://packetswitchedpress.com/2007/07/iphone-e-book-announcing-2080.html"><span style="font-style: italic;">2080</span></a>, in the Dubai of 2080 <span style="font-weight: bold;">[SPOILER ALERT]</span>:<br /><blockquote style="color: rgb(153, 153, 153);"><span style="font-size:85%;">“Sienna, I need to get stick control. You need to override the speed governor on this thing, or we’re done,” He Feng said intently, as she tried in vein to maneuver the pod more rapidly through traffic.<br /><br />“I … understand … mom,” Sienna hissed through her teeth, concentrating on the display in her glasses.<br /><br />The pod was shaken by a huge impact from behind as the ground pursuer caught up and struck them. As though stunned into reason by the collision, their pod shot forward with a burst of new speed and upward and over the ground traffic as it finally responded to He Feng’s hand at the controls.<br /><br />“There you go,” Sienna said with a satisfied look in He Feng’s direction.<br /><br />“Great job, sweetheart,” replied He Feng not taking her eyes off the rising and dipping landscape in front of. She made a hard right to head over another residential area and towards the old Burj Dubai tower in the distance.<br /><br />Another hard left later and they were awash in the glow of the high rises turning lower Sheikh Zayed Road into a canyon of metal, glass and neon. He Feng was deftly maneuvering their pod on the wrong side of the air corridor, fighting a never-ending stream of pods as they tried to head upstream to keep their pursuers at bay.<br /><br />“Mom, I think we’ve got a problem,” Sienna said.<br /><br />“What?”</span></blockquote>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-81622630785451077702008-02-16T21:35:00.000-08:002008-02-17T12:47:49.668-08:00Announcing Packet Switched Marketing<a href="http://www.packetswitchedmarketing.com/"><img align=right hspace=20 src="http://packetswitchedpress.com/uploaded_images/PSMfp-716011.PNG" border="0" alt="" /></a>Packet Switched Press has been around in one form or another since 2001, so it's a little hard to explain why it's taken so long to get around to our first "brand extension", but here it finally is.<br /><br />Announcing <a href="http://www.packetswitchedmarketing.com/"><span style="font-weight:bold;">Packet Switched Marketing</span></a>: "Lies, Damn Lies and Opinions about Digital Marketing".<br /><br />Aiming to cover the business of products, marketing and product marketing online, we'll take aim at all things Search, Display, Social Media and anything related where we can try to get away with unfounded commentary, just as you've come to expect from Packet Switched Press over the years.<br /><br />Head on over, look around and give our first post, <span style="font-style:italic;">"When will Social Media..."</span>, a try. Comments are enabled, so let us know what you think.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-42974657504991511262007-12-28T16:11:00.000-08:002007-12-28T19:06:09.913-08:00Impressions: Assassin's Creed<img src="http://image.com.com/gamespot/images/2007/316/reviews/930278_20071113_thumb002.jpg" align=right hspace=20 vspace=10>We're just coming off finishing <span style="font-style:italic;"><a href="http://www.gamespot.com/xbox360/action/assassinscreed/index.html">Assassin's Creed</a></span>, and given the "passion" surrounding the game (uniform accolades for innovation in design and scope, 81 MetaCritic score and over 2.5M units sold on the one hand and editorial criticism and endless forum posts bemoaning various aspects of the game on the other), a few comments seem warranted.<br /><br /><br /><span style="font-weight:bold;">Regarding Some of the Accolades</span><br /><br /><span style="font-weight:bold;">Scope/Design</span>: The views are incredible, and setting this Open World in a superbly researched and art-directed Crusade-era Middle Eastern locale has brilliant results. Cities that are truly alive with a variety of citizens that create an immersive environment and impact gameplay unfold majestically in front of--and below--you.<br /><br /><span style="font-weight:bold;">Story</span>: Yes, it has evident similarities to other Templar'ish works (everything from <span style="font-style:italic;">DaVinci Code</span> to <span style="font-style:italic;">National Treasure</span>), but to have a complex, engaging plot with characters that have definitive arcs, but are not necessarily definitively good or definitively evil--and all the while not a post-apocalyptic horror theme in sight--is a borderline miracle for the video game universe of today.<br /><br /><span style="font-weight:bold;">Controls</span>: The free-running is fantastic and puts the incredibly scenery to seemless, and truly good, use. It's a powerful feeling we dare say is more exhilarating than swinging Spiderman through the canyons of New York. The "Marionette" controls (head, weapon arm, free arm, legs) are reasonably intuitive and combat is neither mindless, nor impossible.<br /><br /><br /><span style="font-weight:bold;">Regarding the Issues</span><br /><br /><span style="font-weight:bold;">Investigations/Repetitiveness</span>: While the assassinations themselves and continuing to reach viewpoints as guard presence increases throughout the game are varied and tense, the required investigations become a chore to be minimized. As has been widely discussed, they are repetitive and of significantly different complexity, leading one to tend towards the trivial to simply "get through it".<br /><br /><span style="font-weight:bold;">Combat optimization</span>: It becomes clear that the best possible combat approach (especially in the later fights pitting you against dozens of combatants dealing out 2-6 blocks of damage each) is to wait in defensive posture to perfectly time counter-attacks. While having to discover this is certainly part of the trial-and-error of gameplay, it essentially takes all other combat moves out of play, leaving you feeling slightly impotent offensively.<br /><br /><span style="font-weight:bold;">Dialog</span>: There's too much of it, and too much of it delivered in soliloquy. Easy to fix. See below.<br /><br /><br />The one thing that has been true of <span style="font-style:italic;">Assassin's Creed</span> across the editorial and user community--whether fawning over, or criticizing, the game--is the support for what has to be a coming sequel to expand on the unique qualities this game has staked a claim on and to fix the inevitable shortcomings this giant vision forces in its first execution. To that end, we have a few...<br /><br /><br /><span style="font-weight:bold;">Suggestions</span><br /><br /><span style="font-weight:bold;">Scope/Design</span>: Expand on a brilliant beginning. <a href="http://www.computerandvideogames.com/article.php?id=175552">Analysis</a> of the end of Assassin's Creed has suggested future destinations could include China, Peru, Japan and even Egypt. All lend themselves to visually stunning ancient cities/landscapes teeming with people.<br /><br /><span style="font-weight:bold;">Story/Dialog</span>: Keep unfolding a ripping yarn, but let less be more in both plot and dialog. We're already plenty impressed that a video game has any story at all. Don't weigh yourself down under a plot that is more <span style="font-style:italic;">Mission Impossible II</span> (e.g. laughably indecipherable), and less <span style="font-style:italic;">DaVinci Code</span> (it's not Le Carre, but remains well-paced and accessible at all times). And while we love a good cut-scene that gets close up in the face of our next gen rendered characters, speechifying does no-one any good. Let some of the story unfold partially in the spaces between what is actually said.<br /><br /><span style="font-weight:bold;">Controls/Gameplay</span>: Give me more free-running abilities to both explore the ever-more-incredible environments and to use them as an advantage over pursuers. AND give me a 2nd compatriot to do it with. [SPOILER WARNING] The most obvious candidate is Lucy (voiced by Kristen Bell), the lab assistant (wo)manning the Animus who is revealed as a fellow Assassin during the game and spares Desmond's life at the end. Much like Princess Farah briefly assisted the Prince in PoP:SoT, Lucy could make a useful companion to perhaps provide cover with ranged weapons or perform even more daring acrobatics than Desmond's ancestors (not to mention that a little romantic duet, or triangle with a player to be named later, could add to the story). You could also envision a "party" system with Desmond's ancestor, Lucy's ancestor, an animal for thievery and a big somebody to play the "heavy". There are some obvious downsides in increased complexity of managing your partner/party that need to be avoided, but the expansion in gameplay could be well worth it.<br /><br /><br />Here's to hoping it's been a short X-mas at Ubisoft Montreal, and that the team is already busy working on a November 2008 release of <span style="font-style:italic;">Assassin's Creed 2</span>. We'll gladly drop another $60 on this kind of game.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-56041633651895911942007-12-28T15:53:00.000-08:002007-12-28T16:11:16.226-08:00Apple: 1/10th of a step closer to legit DVD ripping?Lots of talk the last few days about the various iTunes-related announcements slated for Jobs' MacWorld keynote January 14th.<br /><br /><a href="http://www.ft.com/cms/s/0/91d21b3c-b3ee-11dc-a6df-0000779fd2ac.html?nclick_check=1">Talk</a> of movie rentals from Fox as well as potentially other studios (difficult to imagine Disney won't be on board). There are also indications that Apple is licensing its FairPlay DRM to studios so that they can in turn include Fairplay'd (H.264?) versions of the movie on future DVDs.<br /><br />While that's nice, we'd still love to see Apple go all the way and strike deals with the studios by which iTunes could legally rip DVDs (old, new, rented) for a modest price ($4.99?), wrap them in Fairplay and make them accessible to your computers and iPods the way a song bought from iTMS would be. While we're at it, we'd also like to see the rest of the AppleTV/iTunes roadmap we imagined earlier in the year...<br /><br /><center><a href="http://packetswitchedpress.com/FauxdmapAppleTV8x6-presentedByPacketSwitchedPress.PNG"><img src="http://packetswitchedpress.com/FauxdmapAppleTV3x2-presentedByPacketSwitchedPress.PNG"></a></center>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-84172304944034241632007-12-22T10:34:00.000-08:002007-12-22T10:55:45.715-08:00Johnny rocks another Wiimote-based UI hackCarnegie Mellon Human Computer Interaction PhD (and self-proclaimed <a href="http://procrastineering.blogspot.com/">"Procrastineer"</a>), <a href="http://www.cs.cmu.edu/~johnny/">Johnny Lee</a>, rocks another Wiimote based UI hack.<br /><br />Following his finger-tip tracking "Minority Report"-like Wiimote hack we covered <a href="http://packetswitchedpress.com/2007/11/art-of-possible-minority-report-ui-w.html">here</a>, he now has another great hack he calls Head Tracking Desktop VR by which his head movements (right/left, up/down, forward/back) result in a change in the display similar to looking through a frame/window. Creates a great sense of depth!<br /><br /><center><object width="340" height="280"><param name="movie" value="http://www.youtube.com/v/Jd3-eiid-Uw&rel=0&color1=0xe1600f&color2=0xfebd01&border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Jd3-eiid-Uw&rel=0&color1=0xe1600f&color2=0xfebd01&border=1" type="application/x-shockwave-flash" wmode="transparent" width="340" height="280"></embed></object></center><br /><br />We're still not quite beyond the mere interesting, and into the truly life-altering, but I suspect you can see it from here. Go, Johnny, go!<br /><br />ps: Turns out Johnny is quite the renaissance man. His photography portfolio can be found <a href="http://littlegreatideas.com/photography/">here</a>.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-76647551006571802732007-12-21T09:21:00.000-08:002007-12-21T09:42:35.442-08:00All Hail Zero Punctuation<img align=right hspace=20 vspace=10 src="http://www.fullyramblomatic.com/images/zplogo.gif">We realize we're a little late to the party since apparently he has been plying his twisted trade since August, but there's something irreverently fantastic about Brit/Aussie Ben "Yahtzee" Croshaw's ascerbic game reviews in his <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation">Zero Punctuation series</a>.<br /><br />At a time when <a href="http://www.gamespot.com/xbox360/action/kanelynchdeadmen/news.html?sid=6183666">Gerstmangate</a> is getting more than its deserved 15 minutes of fame (not to take anything away from Jeff, whose reviews we read for years), a series that relishes in skewering today's hottest properties (from Mass Effect to Guitar Hero, and Assassin's Creed to Halo 3) with a loving attention to creative animated video detail that can only come from deep hidden appreciation for the art of gaming is just what we needed.<br /><br />We strongly suggest you also visit <a href="http://www.fullyramblomatic.com/">Yahtzee's web site</a> and maybe even given his own latest game, <a href="http://www.escapistmagazine.com/content/games/yahtzee/artoftheft">Trilby The Art of Theft</a>, a whirl.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-32304580523652943832007-11-25T15:38:00.000-08:002007-11-25T15:51:04.723-08:00Packet Switched Press Kindle'ing<img align=right src="http://ecx.images-amazon.com/images/I/01%2BWERi0VyL.jpg" hspace="20" vspace="10" />It would have been a little difficult to explain how with a name like Packet Switched Press our Tech Fiction wasn't available for the new <a href="http://amazon.com/gp/product/B000FI73MA/ref=amb_link_5892762_2?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-1&amp;pf_rd_r=0Q8HGJJVEC3N8GRVK449&amp;pf_rd_t=101&amp;pf_rd_p=333267901&amp;pf_rd_i=507846">Amazon Kindle</a> wireless reading device.<br /><br />So, for the Kindle'ers among you, get your Whispernet on, and get the downloads:<br /><ul><li><a href="http://www.amazon.com/Trojan-Horses/dp/B000ZGW6J2/ref=sr_1_2?ie=UTF8&amp;s=digital-text&amp;qid=1196034449&amp;sr=1-2"><span style="font-style:italic;">Trojan Horses</span></a></li><li><a href="http://www.amazon.com/Moving-Pictures/dp/B000ZGW52U/ref=sr_1_3?ie=UTF8&amp;s=digital-text&amp;qid=1195574292&amp;sr=1-3"><span style="font-style:italic;">Moving Pictures</span></a></li><li><a href="http://www.amazon.com/2080/dp/B000ZH1SQS/ref=sr_1_1?ie=UTF8&amp;s=digital-text&amp;qid=1196034423&amp;sr=1-1"><span style="font-style:italic;">2080</span></a></li></ul>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-80131052785502149312007-11-18T12:40:00.000-08:002007-11-18T12:51:35.000-08:00Art of the Possible: Minority Report UI w/ Wii RemoteAs Johnny Lee, the creator of this fine hack, points out himself, the multi-point free-space interaction of the "Minority Report"-like UI is both slightly tiring as well as not uniformly useful. That said, the hack is not only delightfully geeky and inexpensive, it also shows some interesting couch-based UI opportunities.<br /><br />Combining an infrared emitting panel, a little reflective tape for his finger tips, and a Wii Remote to detect the multiple points of returned infrared light, you can see a free-space version of the iPhone pinch/expand/rotate/etc. UI in the video below. For the impatient, the most interesting part is from 2:20 onward...<br /><br /><center><object width="380" height="320"><param name="movie" value="http://www.youtube.com/v/0awjPUkBXOU&rel=0&color1=0xe1600f&color2=0xfebd01&border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0awjPUkBXOU&rel=0&color1=0xe1600f&color2=0xfebd01&border=1" type="application/x-shockwave-flash" wmode="transparent" width="380" height="320"></embed></object></center>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-25143679593588438932007-11-18T12:16:00.000-08:002007-11-25T15:56:07.243-08:00It's all about in-DNA memory<img src="http://www.ubi.com/resources/binary/315/78971.jpg" align="right" hspace="20" vspace="10" /><span style="color: rgb(192, 192, 192);">[LIGHT SPOILER ALERT]</span><br /><br />We were delighted to see that <span style="font-style: italic;"><a href="http://www.gamespot.com/xbox360/action/assassinscreed/index.html?tag=login;dropdown">Assassin's Creed</a></span> (our "One to Watch" Xbox 360 game since last year) uses ancestral memory stored in DNA as a plot element.<br /><br />The basic premise also plays a central role in our <span style="font-style: italic;"><a href="http://packetswitchedpress.com/2007/07/iphone-e-book-announcing-2080.html">2080</a></span> Tech Fiction from earlier this year:<span style="line-height: 150%;font-size:10;" ><br /></span><blockquote style="color: rgb(153, 153, 153); font-style: italic;"><span style="font-size:85%;"><span style="line-height: 150%;">Much more was now known about the storage nature of what had previously been considered junk-DNA.<span style=""> </span>Vast regions of the DNA sequence that did not encode for proteins, but were discovered to carry the equivalent of software for the biological hardware that is the human body.<o:p></o:p></span><br /><br /><span style="line-height: 150%;">Long streams of wetware microcode that carried “memes”, ideas and processes that explained everything from spiders’ web spinning to complex human thoughts, behaviors and instincts.<span style=""> </span>Things we do, but have not learned from others.</span><br /><br />[...]<br /><br /><span style="line-height: 150%;">Xi Na had been thinking a lot of late.<span style=""> </span>The visions had become increasingly distracting—consuming even—over the past few months. Uncontrollable instincts, they were so tangible one felt compelled to move, oftentimes pace restlessly, in response.<br /><br /></span><span style="line-height: 150%;">They were of grand things. Politics. Economics. Conflict. Things that mattered more at the dusk of the century than they seemingly had at the dawn, but that through gigantic, faceless armies of financial and information conflict had been driven far beyond the reach and comprehension of the commoner.</span><span style="line-height: 150%;"><br /><br />They were, Xi Na was now certain, flashes of history wrapping back on itself. Some of them visions of the motherland. Dynasties and vast territories. Others of empires far away.</span><span style="line-height: 150%;"><br /><br />None of them studied or learned, but still as vivid as though Xi Na had lived it.</span></span></blockquote><span style="line-height: 150%;font-size:10;" ></span>As <span style="font-style: italic;">Assassin's Creed</span>'s Desmond Miles recollects his ancestor Altaiir's memories from 1192, so <span style="font-style: italic;">2080</span>'s Fu Xi Na recalls ancestors' memories from 280.<br /><br />Always glad that we're on the same page with Jade Raymond... :-)<br /><br />ps: We've only spent about an hour with <span style="font-style: italic;">Assassin's Creed</span> so far, but it's already clear that it looks fantastic, controls well, and will give us the same enjoyable experience that <a href="http://www.gamespot.com/xbox/action/princeofpersiathesot/index.html?tag=result;title;2"><span style="font-style: italic;">Prince of Persia: The Sands of Time</span></a> (developed by the same Ubisoft team) delivered 4 years ago.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-57151207413934356572007-11-10T13:58:00.000-08:002007-11-10T14:07:38.145-08:00Art of the Possible: One-man CG Feature Film<img align=right hspace=20 vspace=10 src="http://killerbeanforever.com/gallery/p06_07_s0070_icon.jpg">As lovers of Garage CG, and authors of Tech Fiction <a href="http://packetswitchedpress.com/MovingPicturesPSP2005f/MovingPicturesv09HTML.htm"><span style="font-style:italic;">Moving Pictures</span></a>, which chronicles a band of such creatures, we have to give a shout-out to Jeff Lew (lead animator on <span style="font-style:italic;"><a href="http://imdb.com/title/tt0234215/">Matrix Reloaded</a></span>) who has sunk his life savings, and 7-days per week over the last 4 years into creating <a href="http://killerbeanforever.com/index.html"><span style="font-style:italic;">Killer Bean Forver</span></a>, an 85 minute Feature Film.<br /><br />Let's hope this winds up remotely as well as Kerry Conran's one-man CG adventure: <span style="font-style:italic;"><a href="http://imdb.com/title/tt0346156/">Sky Captain and the World of Tomorrow</a></span>.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-410780036850934642007-10-23T21:25:00.001-07:002007-10-23T21:38:29.289-07:00One to watch: Brutal Legend<img src="http://image.com.com/gamespot/images/2003/all/boxshots2/943672_96987.jpg" align="right" hspace="20" vspace="20" />With our other "One to watch", <a href="http://www.gamespot.com/xbox360/action/assassinscreed/index.html?tag=result;title;0">Assassin's Creed</a>, about to hit the shelves, it's time for a new object of videogaming lust.<br /><br />And, Holy Mother of God, here it is: We give you the love child of Grand Theft Auto and Guitar Hero, <a href="http://www.gamespot.com/xbox360/action/brutallegend/index.html?tag=result;title;0">"Brutal Legend"</a>. Featuring the voice of Jack Black in the lead role and helmed by none other than game legend Tim Shafer, this really may be "the best f****** game you have ever played", as Shafer guarantees on his blog.<br /><blockquote style="color: rgb(153, 153, 153);"><span style="font-style: italic;font-size:85%;" >"Work has been going around the clock and insiders close to Schafer have described Brütal Legend as the chronicle of Eddie Riggs, a roadie of a virtuous metal band, pulled back in time to learn his true purpose. Offered the wealth and knowledge of an ancient kingdom in exchange for assembling a legion of his own design, the roadie commands a barbaric mob of demons, dragsters, amp stacks, leather, and chrome. Together they thunder across the land in the ultimate Tour of Destruction, driving the ancient world headlong into the Age of Metal."</span></blockquote>Check out Tim's blog <a href="http://www.doublefine.com/news.php/site/oh_my_effing_god_our_new_game_is_called_bruetal_legend/">here</a>, and the Sierra's web site <a href="http://www.brutallegendgame.com/us/index.html">here</a>.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-22638867125338386642007-10-13T09:38:00.000-07:002007-10-13T09:44:23.382-07:00Art(s) of the Possible: X-wing Replica (part 3)<img src="http://gizmodo.com/assets/images/gallery/4/2007/10/thumb140x140_1473300412_b1f122c118_o.jpg" align=right hspace=10 vspace=10>Last weekend we <a href="http://packetswitchedpress.com/2007/10/art-of-possible-weekend-edition.html">mentioned</a> how (part 1) Andy Woerner and his crazy rocketeer friends have built a 21-foot long X-Wing model that can actually fly and (part 2) how they actually launched it (with fairly catastrophic results).<br /><br />In and of itself an "Art of the Possible" achievement (although one might have seen the post-launch destruction coming, considering that the model was built with Balsa wood), now the Internet has taken it one step further: We give you <a href="http://www.break.com/index/what-really-happened-at-the-x-wing-launch.html">"What Really Happened At the X-Wing Launch"</a>, a little Garage CGI video mod/mashup of the actual launch video.<br /><br />Brilliant!Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-53248229598206447812007-10-07T17:26:00.000-07:002007-10-07T17:46:35.914-07:00MS treating customers better than Apple???<img src="http://tbn0.google.com/images?q=tbn:p7J_eaHCRzI9OM:http://www.businessweek.com/the_thread/brandnewday/archives/iphone.jpg" align=right hspace=10 vspace=10>Say it isn't so: Gizmodo writes a <a href="http://gizmodo.com/gadgets/zune/firstgen-zune-getting-all-the-new-features-this-is-how-you-treat-your-customers-306422.php">big story</a> about how Microsoft is treating its customers better than Apple.<br /><br />While Apple is cutting prices shortly after early adopters committed their $599, then botches the $100 make-good coupon, then follows it with manufacturing problems on the early iPod touch screens and caps it with bricking modded/unlocked iPhones with the latest firmware upgrade, Microsoft apparently decided to give its first rev Zunes all the same features as the new Zunes in the latest firmware/software upgrade.<br /><br />You could argue Zune is irrelevant (it probably is), or that Apple's locking of the iPhone was forced on them by the Service Providers (it probably was), or that the iPod touch simply had to get done manufacturing problems be damned and a few early customer returns and negative stories don't matter (they probably don't), but it's surprising to see Apple systematically hampering their momentum at a time when they've got a 45 P/E and a $163+ stock price to justify and grow.<br /><br />In the tech sector Google, Apple and VMWare are the only guys creating much stock market enthusiasm, but why weigh down the critical Q4 period w/ PR annoyances?<br /><br /><span style="font-style:italic;">All of this, of course, will matter not at all once Steve stands up at the end of the month to launch OS X Leopard, the thinnest/lightest MacBook ever and an SDK for the universe to easily build iPhone / iPod touch widgets (or better yet, use all the ones that are already out there).</span>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-5282259504309448452007-10-07T16:59:00.000-07:002007-10-07T17:26:07.595-07:00Art of the Possible: Weekend edition<img src="http://gizmodo.com/assets/images/gallery/4/2007/10/thumb140x140_1473300412_b1f122c118_o.jpg" align="right" hspace="10" vspace="10" />Some things we loved these last few weeks:<br /><ul><li><span style="font-weight: bold;">21-ft X-Wing replica (part 1)</span>: Andy Woerner and his crazy rocketeer friends have built a 21-foot long X-Wing model that can actually fly. Yes, this is a real X-Wing powered by four solid-fuel rocket engines complete with radio-controlled moving wings. Gizmodo covers it <a href="http://gizmodo.com/gadgets/star-wars/rocket+powered-21+foot-long-x+wing-model-actually-flies-305976.php">here</a>.<br /><br /></li><li><span style="font-weight: bold;">21-ft X-Wing replica (part 2)</span>: Those nuts actually launched the damn thing. Story and video <a href="http://gizmodo.com/gadgets/boom/x+wing-rocket-launches-disintegrates-mid+air-307945.php">here</a>. Much respect, as Ali G would say!<br /><br /></li><li><span style="font-weight: bold;">Human LCD panel</span>: Using just their two-color jackets (front/back) and solid-colored shirts with a third color, this Korean soccer crowd outdoes most Jumbotrons. Watch it all the way through for some great animations. Video <a href="http://www.liveleak.com/view?i=453_1191345802&amp;p=1">here</a>.<br /><br /></li><li><span style="font-weight: bold;">Total Immersion D'Fusion</span>: Blend CG models with live action. Check out the videos <a href="http://www.t-immersion.com/video_gallery/main.asp?idf=a0#">here</a>.</li></ul>Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-90145255832421901452007-08-12T16:00:00.000-07:002007-08-12T16:34:47.013-07:00Art of the Possible: Real reason iPhone clone is relevant<img src="http://www.meizu-minione.info/images/meizu-mini-one.jpg" align=right hspace=20 vspace=10>The possibilities of picking up Meizu's iPhone clone, the M8 miniOne, this Christmas for ~$300 are drawing quite a bit of attention on the <a href="http://www.meizu-minione.info/m8_iphone_comparison.php">fan site</a>, your friendly neighborhood <a href="http://www.engadget.com/2007/08/12/first-real-snapshots-of-meizus-m8-supposedly-surface/">blogs</a> and in a deep story on China's tech cloning industry at <a href="http://www.popsci.com/popsci/printerfriendly/technology/e7e48a137b144110vgnvcm1000004eecbccdrcrd.html">Popular Science</a>.<br /><br />However, the fact that it may or may not show up in the US, runs Windows CE 6.0 instead of OSX and inevitably won't integrate with iTunes make it irrelevant as a knock-off iPhone (although I do like the sound of that 480x720 screen!).<br /><br />What <span style="font-style:italic;">does</span> make it relevant--very relevant indeed--is that it shows just how sophisticated China's manufacturing has become. As it has moved up the sophistication food chain from clothing, to cars, to cell phones and now (apparently) cutting-edge technology, it makes a very potent partner for the 3-person start-up in the US that will supply the design, brand and buzz marketing.<br /><br /><span style="font-style:italic;">Quick historical digression</span>: One thing often missed about Keen Footwear's ascendency, but well-chronicled in a 2005 <a href="http://money.cnn.com/magazines/business2/business2_archive/2005/06/01/8263450/index.htm">Business 2.0</a> story, is the fact that the company created a breakout by coupling four smart guys in the US with shoe industry background with big-time on-demand manufacturing in China. And there are a dozen stories like this every year.<br /><br /><span style="font-style:italic;">Fast forward 3 years</span>: Substitute three guys from Frog/Ideo/etc. for the four shoe industry guys and someone like Meizu for the shoe manufacturer in the Keen story and throw in a motivated Open Source community (think <a href="http://openmoko.org/">OpenMoko</a>++), a 3G/WiMAX network operator like Sprint looking to recover from its we-passed-on-the-iPhone mistake, and a content industry apparently dying for an iTunes alternative and it's now entirely believable that a potential Apple/etc. disruptor could come from this small-scale primordial ooze.<br /><br />All due respect to Jonathan Ive and El Jobso!Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-24138760256826361282007-07-28T11:09:00.001-07:002007-07-28T11:48:44.846-07:00iPhone e-book: Announcing "2080"<a href="http://packetswitchedpress.com/2080/2080byMH-004.jpg"><img src="http://packetswitchedpress.com/2080/2080byMH-004sm.jpg" align="right" hspace="10" vspace="10" /></a>Following <a href="http://packetswitchedpress.com/2004/10/podcast-audiobook-trojan-horses-update.html"><span style="font-style: italic;">Trojan Horses</span></a> and <a href="http://packetswitchedpress.com/2005/03/made-for-psp-ebook-moving-pictures.html"><span style="font-style: italic;">Moving Pictures</span></a>, we are happy to announce our latest Tech Fiction, <span style="font-style: italic;"><span style="font-weight: bold;">2080</span></span>.<br /><blockquote style="font-style: italic; color: rgb(153, 153, 153);"><span style="font-size:85%;">As </span><span style="font-size:85%;">1984 was written in 1948, so </span><span style="font-size:85%;">2080 is written in 2008. Technology has moved forward 72 years, but President Bartoli’s troubles are straight out of the past. 280AD to be precise.<br /><br />Can a mysterious bot keep history from repeating itself?</span></blockquote>Here's an excerpt:<br /><p class="MsoNormal"><span style="font-size:85%;"></span></p><blockquote><p style="font-style: italic; color: rgb(153, 153, 153);" class="MsoNormal"><span style="font-size:85%;">“Sir, we have an urgent update on this communication.<span style=""> </span>This is not authentic video. <span style=""> </span>Repeat, this is not the real time footage of the speaker.<span style=""> </span>Forcing de-cloaking now,” as the officer scrambled to keep up with the analysis, the image of the figure started to deteriorate.<span style=""> </span>“We are also now detecting that the transmission is coming from outside Greater Europe domains.<span style=""> </span>Repeat, definitely foreign origin.”</span></p> <p style="font-style: italic; color: rgb(153, 153, 153);" class="MsoNormal"><span style="font-size:85%;">“Shut down sockets.<span style=""> </span>Launch countermeasures, including basic financial counter-insurgency packages,” De Ryck shouted, as he leapt out of his chair.<o:p></o:p></span></p> <p style="font-style: italic; color: rgb(153, 153, 153);" class="MsoNormal"><span style="font-size:85%;">“No, Marteen.<span style=""> </span>Don’t—“ followed Bartoli’s command, his hand reaching out to De Ryck.<o:p></o:p></span><span style="font-size:85%;"><br /></span></p><p style="font-style: italic; color: rgb(153, 153, 153);" class="MsoNormal"><span style="font-size:85%;">As the three stared wild-eyed at the display, the image of the Caucasian male disappeared.</span></p><p style="font-style: italic; color: rgb(153, 153, 153);" class="MsoNormal"><span style="font-size:85%;">In its place emerged...</span></p><span style="font-size:85%;"><span style="line-height: 150%;font-family:&quot;;font-size:130%;" > </span></span></blockquote><span style="font-weight: bold; font-style: italic;">2080 </span>comes in three versions:<br /><ul><li><span style="font-weight: bold;"><a href="http://packetswitchedpress.com/2080/2080byMH.htm">HTML</a></span> <span style="font-size:78%;">(black text, grey background, easy-to-read column)</span><span style="font-weight: bold;"><br /><br /></span></li><li><span style="font-weight: bold;"><a href="http://packetswitchedpress.com/2080/2080byMH.pdf">PDF</a></span> <span style="font-size:78%;">(black text, white background, render natively on iPhone)</span><span style="font-weight: bold;"><br /><br /></span></li><li><span style="font-weight: bold;">For the first time, <a style="color: rgb(255, 0, 0);" href="http://packetswitchedpress.com/2080/2080byMH.zip">iPhone e-book</a>:</span> Exand zip'd folder of JPGs (sample above) into directory from which you are sync'ing other Photos. View pages in portrait orientation. "Flick" to advance.<br /></li></ul>Enjoy!Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-73081306841599946182007-07-06T12:10:00.000-07:002007-07-06T12:33:10.013-07:00Mapping the products: Google, Apple<img src="http://packetswitchedpress.com/uploaded_images/GoogleAppleProductsSmall-715236.JPG" align="right" hspace="10" vspace="20" />Couple of interesting links the last few days mapping out Apple's and Google's products.<br /><br /><span style="font-weight: bold;"><a href="http://logiciels.zorgloob.com/_graphe.png">Google</a></span>: Holy God! Yes, the chart is a little excessive with linkage from everywhere to everywhere, but there is a greater truth here which is that there is simply nothing constraining Google from putting out loads of services/spaghetti and seeing what takes/sticks. They are dealing in atoms! All laws of physics are off, even if the vast majority of their assortment appears dramatically under-integrated.<br /><br /><span style="font-weight: bold;"><a href="http://tofslie.com/work/apple_evolution.jpg">Apple (1976-2007)</a></span>: Great walk down memory lane from the Apple I all the way through the iPhone. They've made a few clunkers, but this shows how they've been on fire since 2001.Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.comtag:blogger.com,1999:blog-1980332.post-65281606905235448942007-07-06T12:01:00.001-07:002007-07-06T12:10:07.816-07:00Art of the Possible: Transformers FX<img src="http://i.imdb.com/Photos/Ss/0418279/th-dh070LC.jpg" align=right hspace=20 vspace=10><a href="http://www.popularmechanics.com/technology/industry/4218826.html?page=1">Popular Mechanics</a> (who knew?) has a lengthy article on the possibility that the <span style="font-style:italic;"><a href="http://imdb.com/title/tt0418279/">Transformers</a></span> (o/w known as that lengthy GM commercial) FX courtesy ILM may be the best ever.<br /><br />While they may or may not be, the article is definitely interesting as they figure out how to make the cars look worn rather than showroom-floor new and get 10,000 pivot points to make Michael Bay happy.<br /><br />You know, that gives us an idea. Anyone for a Fake Michael Bay blog (you know, a la <a href="http://fakesteve.blogspot.com/">FSJ</a>)?Mikehttp://www.blogger.com/profile/01503660418371748823noreply@blogger.com